#include "stdafx.h"
#include "Fakes/FakeD3D11Texture1D.h"
#include "Fakes/FakeD3D11Texture2D.h"

DESCRIPTION_11_TEST_SUITE(ShaderTexture2DMultiSampleArrayViewDescription)

BOOST_FIXTURE_TEST_CASE(Default, TestShaderTexture2DMultiSampleArrayViewDescription)
{
	BOOST_REQUIRE_EQUAL(DXGI_FORMAT_UNKNOWN, m_desc.Format);
	BOOST_REQUIRE_EQUAL(D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY, m_desc.ViewDimension);
	BOOST_REQUIRE_EQUAL(0, m_desc.Texture2DMSArray.FirstArraySlice);
	BOOST_REQUIRE_EQUAL(~0U, m_desc.Texture2DMSArray.ArraySize);
}

#define SHADER_TEXTURE2D_MULTI_SAMPLE_ARRAY_VIEW_DESCRIPTION_TEST_CASE(type_, name_, value_) \
	DESCRIPTION_11_SETTER_FIXTURE_TEST_CASE(name_##_, ShaderTexture2DMultiSampleArrayViewDescription, \
		type_, value_, Texture2DMSArray.name_)

SHADER_TEXTURE2D_MULTI_SAMPLE_ARRAY_VIEW_DESCRIPTION_TEST_CASE(UINT, FirstArraySlice, 2)
SHADER_TEXTURE2D_MULTI_SAMPLE_ARRAY_VIEW_DESCRIPTION_TEST_CASE(UINT, ArraySize, 2)

TEXTURE1D_SETTER_TEST_CASE(ArraySize, TestShaderTexture2DMultiSampleArrayViewDescription, Texture2DMSArray.ArraySize, UINT, 2)
TEXTURE2D_SETTER_TEST_CASE(ArraySize, TestShaderTexture2DMultiSampleArrayViewDescription, Texture2DMSArray.ArraySize, UINT, 2)

BOOST_AUTO_TEST_SUITE_END()
